Have a Nice Death is both fun and rewarding enough that I enjoyed returning for repeat runs. The levels change so often that it's impossible to plan an efficient path, but the layouts aren't varied enough to feel intriguing. Have a Nice Death is meant to operate on procedurally generated stages, but too often I came across levels that felt too similar to one another. Like office life, the stage layouts can also get repetitive. Other roguelikes have been very good about keeping things more dynamic and while Have a Nice Death does that in most instances, it isn't perfect. Fight a boss enough times (given that it's a roguelike, this is inevitable) and you'll eventually reach a point where you'll see the same jokes more than once. While the dialogue can be funny, it's Death's dialogue with his Sorrows that start to get a case of the Mondays. On top of speaking to them personally, players will often encounter Death's various employees talking amongst themselves as they walk through the different break rooms or at the start of each floor. Players will meet oddball characters like inside-out personal trainer Harriet and dry HR worker T. While the combat is fun in itself, it's the mixture of office humor and colorful characters that make Have a Nice Death a pleasure to repeat again and again. The experience over time starts to feel rewarding, especially as the game eventually lets you skip more tedious sections. Before long, players can breeze through each floor's lower chambers, pick up the right mixture of stat buffs, and hold their own in the later boss battles, which can get grueling. It rewards paying attention and learning enemy patterns. The color coded spells and their attached numbers sometimes got confusing, especially as cursed drawbacks were introduced, so I eventually stopped worrying about what the various numbers meant and relied more on attacks that were fun to use, like the javelin and the homing fire arrows.įortunately, success in Have a Nice Death is more than picking the right weapon. These weapons themselves feel fun to use, but the issue with them is the way their stats are presented. These can consist of ranged spells, melee weapons with different properties, bows, magic, and a host of other abilities. It's also possible to pick up secondary and tertiary attack spells. As far as standard weapons go, it's a strong one and it was rare that I would resort to other means of attack, especially as I grew familiar with most enemy attack patterns. Most of the game consists of 2D combat, light platforming, and a roguelike presentation that sees Death becoming gradually more powerful with each failed run.Ĭombat feels quick and responsive with players utilizing variants of Death's signature scythe, which hits hard, covers a long range, and can often hit more than one target. Players will journey across the various floors and departments of Death Incorporated in order to take down the Sorrows, cut down on the flood of souls, and help Death regain his former power, as a result. The Grim Reaper is badly in need of a vacation, so he needs to deal with the Sorrows, appointed ghouls and baddies who have been taking their jobs a little too seriously and making far more work for Death than he can keep up with. Players are in the role of Death himself, who has had enough of the influx of departed souls entering his domain. The story of Have a Nice Death is a simple one. While there isn't too much that's changed about it mechanically since the last time we checked it out, that's certainly not a bad thing, because Have a Nice Death is a fine roguelike platformer that's worth clocking in for. After a tough year at the office, Death is finally ready to make his presentation to the board of PC and console players, as the game is finally reaching its 1.0 update. It has been roughly a year since Gearbox Publishing and Magic Design Studios released Have a Nice Death on Steam Early Access.
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